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Starcraft 2 - What is the best mix of units with each race?

+8 votes
As Terran, Protoss and Zerg. What is the best mix of units?
asked 8 years ago in GeneralGeneral by avwjase Mercenary (1,716 points)   1 2 19

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+2 votes
There is no "best" mix of units for any race. It changes on many variables. There are many many different build orders for each race to use and they vary depending on what race you're fighting. It also depends on what units your opponent is getting.

For example, if a Protoss is up against a Zerg player and the Zerg player goes mass Mutalisks, you wouldn't want to go mass Zealots as they can't attack air. But if the Zerg player went for mass Zerglings mass Zealots would be really good.

It is very very situational, I would recommend learning unit counters and what works well against various units. If you want to learn some basic build orders and compositions for each race you can check out the Team Liquipedia Database (http://wiki.teamliquid.net/starcraft2/Main_Page). Look in the left bar for Starcraft II Strategy.

But as I said, there is no "best" mix of units, you have to scout, find out what your opponent is doing, and produce the units which counter those best. And that is a very simplistic way at looking at it.

I would also reccomend looking at the individual unit pages on the starcraft 2 website (http://us.battle.net/sc2/en/game/unit/stalker) as they tell you what the unit is good against, and what it is weak against.
answered 8 years ago by Triviate Journeyman (724 points)   1 13
edited 8 years ago by Triviate
0 votes
There isn't a best mix of units for each race, every situation calls for a different mix, and on top of that, every race you face changes that mix again - there is no "i win" mix of units that will win everygame
answered 8 years ago by shoricsmat Grandmaster (12,671 points)   6 11 46
0 votes
There is no hard and fast rule. Whatever it takes to win. Each units have their own strengths and weaknesses.
answered 8 years ago by xboxer King (32,462 points)   6 11 48
0 votes
It really depends on how the opponent plays. But in general:

TvZ - marines and tanks

TvP - mass marauders with a handful of marines, eventually get vikings

ZvT - speedling/baneling/mutalisk with a handful of infestors

ZvP - roaches with hydras if they stick with gateway units; corruptors if they tech up to collossi

PvT - stalker/sentry/zealot/collossi

PvZ - stalker/sentry/immortal
answered 8 years ago by Saffir Journeyman (634 points)   5
0 votes
You've probably got the idea that there isn't a best mix of units - however, for Terran and Protoss there are units that you can use to do a timing attack. I'll explain it better with examples.

Terran

Stim pack research timing attack with marine marauder. The idea here is to attack right as soon as stim pack research finishes, which gives you that huge boost in DPS and movement speed giving you a great advantage. A well timed attack with stim can do heaps of damage or even win you the game.

Protoss

Say you're playing against Zerg. If you wait for your +1 attack to finish, your zealots will kill unupgraded zerglings in 2 hits instead of 3. This allows you to do a great timing attack with +1 weapons upgrade. A good composition of +1 zealots, stalkers and sentries can be devastating to an unexpecting zerg.

 

When not doing timing attacks, there are several unit combinations that people seem to like. The more common unit combinations are even given names.

Marine Marauder Medivac (more commonly abbreviated as MMM)
Marine siege tank
4gate (zealot stalker sentry - all units can be warped out)
zealot stalker sentry collossus (vs zerg's roach hydra / MMM)
Roach Hydra
Mutaling (zerglings + mutalisks)

How you balance the number of units depends on what you're opponent is doing. On a really simple level (and mentioned above!) If the opponent has lots of roaches, you want to warp out stalkers. If the opponent has lots of zerglings, you want more zealots and sentries. Likewise, if they have a mix of roaches/lings, you want a mix of stalkers/zealots/sentries.

 

A final note on the timing attack unit mixes - like with any strategy in starcraft 2, they can be defended if the opponent has prepared for it. Just some food for thought.

Good luck with your games!
answered 8 years ago by anonymous  
noo forgot to login xD;;
0 votes
the best mix is a bit of each type in each race.  When you know what your opponent is generally using, switch it up and build more units that can counter their units.
answered 8 years ago by drakaenae King (41,339 points)   5 9 79
0 votes

I'm not pro at SC2, but from my experience as a Zerg player:

ZvZ - roaches and hydras

ZvT - zerglins, corruptors, ultralisk then brood lords if T is ground tech

ZvP - roaches and hydrays for almost all P ground units. corruptors if the P masses colossi

answered 8 years ago by Zenphic Adept (763 points)   5

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